![]() You open your eyes wide and suddenly realize that the winds in the opposite direction seem to be trying to tear your eyeballs apart – “TERMINAL VELOCITY.” You plunge your head into the light in front of you like a rocket in the hope that The faster I fall, the faster I’ll get out of here. You land, and that’s the last time we hear the name of Last Castoff, who foolishly accepted a tragic death while his identity and cause were still incomplete. You realize that you are in free fall – a shapeless, black void surrounding you, making you sense that the wind is going against your body. You can feel a strong wind blowing across your ears, through your neck and limbs. You wake up with heavy eyes that seem to want to resist your will and keep closing them despite all your efforts to open them. Torment: Tides of Numenera – Day One Edition (PC DVD) UK IMPORT REGION FREE: Buy it now.Torment: Tides of Numenera (Xbox One): Buy it now.Techland Torment: Tides Of Numenera – PlayStation 4: Buy it now.where can you get a Torment Tides of Numenera online.amazon Torment Tides of Numenera reviews.i imagine its value is because it has mechcanical interaction. ^ the "cyclonic cube" is not a quest item it is an oddity. have a mechcanical function that might make them worth hanging on to.Īgain. Im just saying you might be surprised to find oddities that are 1. if its going to be needed for a quest, its a quest item. If what's there in the beta is any indication.Įxactly. Have fun guys! I expect that oddities that are useful in quests might be few and far between. BUT it might be worth holding on to it throughout the game. i imagine more questions become available with more time spent in the game.ĭoes this tie into any quests, or any functionality out of its own little dialog game? probably not at all. you can open up a "conversation" with it and ask questions. no spoliers but there is a fun little oddity in sagus cliffs that essentially acts as a magic 8 ball. as in - when you bring up the odditys description (or any kind of item at all, cypher, weapon, etc.) you will see choices for DISCARD ITEM and sometimes USE ITEM. Originally posted by □:its worth noting an oddity's functionality tho. No explanation is needed because the owner didn’t really understand the oddity in the first place. The small mirrored cube starts spinning on its own. The rod with blinking lights goes crazy with lights and starts beeping as well. For example, the cup that boils liquid now freezes it instead. One day, have a PC’s oddity work differently. GMs are encouraged to ensure that oddities always seem odd. Ninth World craftsmen might set some of the oddities into jewelry or on the end of a staff. The size, color, shape, and so on can be changed. Many of the oddities listed were left vague so the GM can tailor them as needed. Usually, their value is around 10 shins, but some oddities might fetch as much as 50 shins depending on their potential utility. Oddities can be traded, sold, used, or given as interesting gifts. Why did their creators make them? Were they once a part of a larger device with a more understandable function? No one knows, and it’s likely that no one ever will. Third, and perhaps most important, they add more mystery and feelings of the unknown to the game because oddities are really, well, odd. Second, they’re interesting- weird little things that can be sold or used for barter or gifts. ![]() In Numenera, these devices are called oddities, and they serve a number of purposes.įirst, they provide verisimilitude-not everything is suited for an explorer. Not everything the ancients created was a combat device or can be used as one now. Originally posted by Numenera Core Book, p314:Sometimes PCs find things that are interesting but have no real game value.
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